Tool for Unreal 4
This tool is a compilation of blueprints and materials that work together to streamline otherwise tedious tasks in Unreal.
Time consuming implementations, such as laying out buildings or placing rivers, become quick and enjoyable assignments that your development team will be fighting for.
-Uses any static mesh
-On-the-fly dynamic flowmap creation
-Easy Spline Open/Close
-Per-node options such as mesh, rotation, scale
Available Soon on the Epic Games Marketplace!
Script for Autodesk Maya
A python script for Maya that lets game designers load in modular asset sets created by artists, create buildings from those asset sets, then export the buildings to engine.
-Load in any modular building asset set
-Lay out a variety of building types
-Create exteriors and interiors
-Quickly modify your creation with the editing tools to create variations, or to give your building some unique character.
Plugin for Autodesk Maya
Have you ever wanted to make your own tools and shortcuts for Maya, but you don't have the time to learn scripting, programming, and how to use the Maya API?
Then this tool is for you! It allows users to quickly make macros (called sequences) and then save/load those macros whenever they are needed.
-Record actions and save as a sequence
-Use a sequence over and over to speed up tedious tasks
-Modify one component, then apply those changes to many components at once!